On 2024-03-27, Skylar <ENSEMBLE!
Skylar@vert.synchro.net> wrote:
  Re: ChatGPT v Bard
  By: nelgin to All on Mon Jan 22 2024 05:42 am
I asked Copilot to write TradeWars in Pascal, and got this:
Creating a game like TradeWars in Pascal would be quite an extensive project, as it involves setting up a complex environment with various gameplay mechanics. However, I can certainly help you get started with a basic structure. Here's a simple outline to illustrate how you might begin coding such a game:
```pascal
program TradeWars;
uses crt;
type
  Planet = record
    name: string;
    economy: integer;
    defense: integer;
    resources: integer;
  end;
var
  playerLocation: Planet;
  planets: array[1..10] of Planet;
procedure InitializePlanets;
var
  i: integer;
begin
  // Initialize planets with names and random attributes
  for i := 1 to 10 do
  begin
    with planets[i] do
    begin
      name := 'Planet' + IntToStr(i);
      economy := Random(100) + 1;
      defense := Random(100) + 1;
      resources := Random(100) + 1;
    end;
  end;
end;
procedure DisplayStatus;
begin
  // Display player's current status and location
  with playerLocation do
  begin
    writeln('Current Location: ', name);
    writeln('Economy Level: ', economy);
    writeln('Defense Level: ', defense);
    writeln('Resource Level: ', resources);
  end;
end;
procedure Trade;
begin
  // Implement trading mechanics
  writeln('Trading not implemented yet.');
end;
procedure Travel;
var
  destination: integer;
begin
  // Implement travel mechanics
  writeln('Where would you like to travel?');
  readln(destination);
  if (destination >= 1) and (destination <= 10) then
    playerLocation := planets[destination]
  else
    writeln('Invalid destination.');
end;
begin
  // Main game loop
  Randomize;
  InitializePlanets;
  playerLocation := planets[1]; // Start at Planet 1
  while true do
  begin
    clrscr;
    DisplayStatus;
    writeln('What would you like to do?');
    writeln('1. Trade');
    writeln('2. Travel');
    writeln('3. Quit');
    case readkey of
      '1': Trade;
      '2': Travel;
      '3': break;
    end;
  end;
end.
This code provides a starting point for a TradeWars-like game in Pascal. It sets up a universe of planets with random attributes and allows the player to travel between them. The trading mechanics would need to be implemented, along with many other features to create a full game experience. Remember, this is just a basic framework and a lot more work would be needed to develop a complete game. If you're interested in the original source code of TradeWars, it seems there's a Pascal version available.
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Why not t3x/0? It's similar to Pascal and it will run under DOS, CP/M and Unix.
http://t3x.org/t3x/0/index.html
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